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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Theriatis Nailo, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his trident and is in decent physical shape. He keeps his auburn hair in a flapper bob. He has several tiny amethyst earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Theriatis lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Theriatis took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Terse. Bonds: Rich, Family. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Theriatis Nailo, Male Elf Fighter 3
Medium (4'7") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hugh Home, Male Human [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. His white hair is still thick. His violet eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has all his life been fascinated with poetry.

History: Born in the west his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by giants. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Artistic. Bonds: Enemies, Poor. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Hugh Home, Male Human Rogue 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 200 sp. Deep green spinel (110 gp).


Social Check DCs


Edge On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'10" when asserting herself. Her fur is greying and her face has many wrinkles. Her eyes are yellow and catlike.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. While studying, she fell in love. They married and had a son. She has dedicated herself to building a better trade route.

Motivation: Money/treasure.

Ideals: Opinionated. Bonds: Rich, Adventurer, Mentor, In love. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Edge On the Water, Female Tabaxi Rogue 6
Medium (5'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 7 (-2)16 (+3)
Skills Arcana +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Elaim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean grey cloak covering his clean studded leather. His white hair is heavily combed to the right. He has several tiny ruby earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Elaim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Optimist. Bonds: Rich, Enemies, Family. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Elaim Battlehammer, Male Dwarf Paladin 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Hourglass.


Social Check DCs

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