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NPC Generator

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Advanced [show]


Luthra Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Dilettante does. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is drawn into a tight pony tail with a dagger scrunchie. She wears a mask on her face.

Personality: Overbrimming with self-confidence, Luthra isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Luthra was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She'd like to take her coworkers down a peg; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Impeccable, Athletic. Bonds: Job, Enemies, Family. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Luthra Shadowcloak, Female Gnome Druid 6
Small (3'6") Gnome, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 16 (+3)11 (+0) 9 (-1)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Gold dragon comb with red garnet eye (1300 gp). Gold and topaz bottle stopper cork (1300 gp). Silver comb with moonstones (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Elama Hanali, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. Her black hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was always a brilliant, if unscrupulous mind. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Hunter work with an outfit from a few towns over. Hunter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 4 years.

Motivation: To be a Actor again; and she'd like to take her coworkers down a peg

Ideals: Athletic, Logical. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Elama Hanali, Female Elf Monk 5
Medium (5'2") Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)9 (-1) 14 (+2)16 (+3)
Skills Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morana Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears bulky grey painted plate armor. She has dyed her greying white hair a little too much giving a sharp white color. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is frequently practicing swordplay.

History: She is the product a well kept family trust fund and as such has never really known need. When Morana reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Wishes to resurrect an old love; and she has money and likes to spend it

Ideals: Disciplined, Persistence. Bonds: Military, Rich, In love. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Morana Helcral, Female Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vadania Tao, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears baggy violet pantaloons and a tan scarf. She sports black long hair. Her brown eyes dart from person to person to random spaces in the air.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Vadania was born the youngest of three triplets. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. During her travels, Vadania and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Vadania discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Vadania fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Wants to open a new tavern; and wishes to resurrect an old love

Flaws: Disease. Bonds: Family, Adventurer, Job, In love. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vadania Tao, Female Half-Elf Bard 2
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 80 gp.


Social Check DCs

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