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NPC Generator

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Advanced [show]


Susannah Barton, Female Human [Permalink]

Personal [hide]

Description: A 5'5" northern woman, she prefers to wear grey pants and tee shirts. Her auburn hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She got into the Carter business at a young age. She was taken as a slave by a traveling circus and forced to perform She has achieved small success as a Carter.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is currently in port desperately looking for someone to get her out

Ideals: Joker. Flaws: Hedonist. Bonds: Job, Slave, Enemies. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Susannah Barton, Female Human Adept 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)11 (+0) 9 (-1)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Jheri Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman tends to wear a green poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. She wears a small hat to hide her balding. She has red eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Sold as a small child to a necromancer, Jheri was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father had invested heavily in several trade routes and wanted her to inherit them. She has dedicated herself to building a better kind of golem.

Motivation: Doesn't want to be a Baker and was forced into it by her family; and her spouse's relatives view her with great suspicion

Ideals: Joker. Bonds: Adventurer, Mentor, Rich, Family. Occupation: Baker

Voice: Loud with bravado

Attributes [hide]

Jheri Gygazzylyshrift, Female Dragonborn Warrior 12
Medium (6'3") Dragonborn, Lawful Good (CR 12)
Armor Class 12
Hit Points 94 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)12 (+1) 17 (+3)13 (+1)
Skills Deception +5, Medicine +7
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Black velvet mask with numerous citrines (60 gp). An abacus with copper, silver and gold markers (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Golden circlet with four aquamarines (1000 gp). Gold cup set with emeralds (9000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Verity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a black cloak and cross-gartered blue stockings. He is muscular with a powerful set of arms. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the east to a Carpenter, Mantus learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Carpenter job and began his own company from there.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Flaws: Shy, Hedonist. Bonds: Job, Rich, Guardian. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Mantus Verity, Male Tiefling Paladin 8
Medium (5'10") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 51 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. Zircon (30 gp). Sard (30 gp). Lapis lazuli (16 gp). Banded agate (16 gp). Lapis lazuli (16 gp). Red spinel (40 gp).


Social Check DCs


Kelter Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is auburn and very short. He has amber eyes and a red hat with a black feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He works hard and plays hard.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Religious, Mentor. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kelter Shadowquick, Male Halfling Adept 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Auran, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs

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