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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Three Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A 4'10" northern woman, she wears tight fighting clothing, which leaves very little to the imagination. Her fur is short and orange. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a small toy that she constantly fidgets with.

History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Criminal record. Occupation: Masseuse

Voice: Puts emphasis on the wrong words

Attributes [hide]

Three Paws, Female Tabaxi Fighter 1
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Seere Mockery, Female Tiefling [Permalink]

Personal [hide]

Description: 6'3" and muscular, this western woman wears a black shirt with thin blue vertical stripes and brown pants. Her blue hair is lengthy and is close to two feet long. Her red unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Gifted from a young age, Seere studied abroad. Cursed with vampirism at a very young age, Seere has worked very hard to control her curse. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out

Ideals: Athletic, Joker, Philantrophist, Gifted. Flaws: Disease. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Seere Mockery, Female Tiefling Monk 3
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Athletics +1, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Uraim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his auburn hair up in a very large beehive style do. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Pacifist, Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Sculptor

Voice: Spits words with contempt

Attributes [hide]

Uraim Frostbeard, Male Dwarf Aristocrat 7
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 73 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: 900 gp.


Social Check DCs


Quarion Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor. He has a penchant for wearing a ring with an oversized topaz on his left hand. His golden hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast island. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Joker, Impeccable. Bonds: Rich, Adventurer, Nature. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Quarion Koehlanna, Male Elf Druid 3
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)14 (+2) 14 (+2)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs

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