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NPC Generator

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Advanced [show]


Tenena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Tenena is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Tenena lived on a farm with her mother, near the main road leading to a nearby town. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently she has begun working with bootleggers and crooks.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Entrepeneur, Extrovert. Bonds: Criminal record, Family, Rich. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Tenena Folkor, Female Gnome Wizard 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 5 (-3)16 (+3)
Skills Sleight of Hand +3, Survival -1
Senses Passive Perception 7
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp. Iolite (60 gp). Chrysoberyl (100 gp). Deep blue spinel (400 gp).


Social Check DCs


Solomon York, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a faded coat and loose pants complete with top hat. Beneath his clothing is a huge mess of scar tissue. He has silver hair. His fierce blue eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast desert. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Slave, Adventurer, Nature, Family. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Solomon York, Male Human Expert 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 17 (+3)15 (+2)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 120 gp.


Social Check DCs


Oren Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. His hair is silver and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A deeply religious man he believes everything happens for a reason. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable. Flaws: Insomniac, Mundane. Bonds: Religious, Family. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Oren Hogcollar, Male Halfling Rogue 10
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 56 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Terran
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Deep blue spinel (700 gp). Aquamarine (700 gp). Amber (40 gp). Blue quartz (7 gp). 1 Minor magic item.


Social Check DCs


Williamina Kenley, Female Human [Permalink]

Personal [hide]

Description: This western woman is wearing a long, brown, dusty cloak. Her clothes are grease stained in places. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Ideals: Joker, Persistence. Bonds: Poor, Immigrant, Religious, Mentor. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Williamina Kenley, Female Human Warrior 9
Medium (4'9") Human, Neutral Evil (CR 9)
Armor Class 14
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1200 gp. Old masterpiece painting (2400 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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