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NPC Generator

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Advanced [show]


Tim Tyndall, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his left hand. He wears his silver hair up in a very large beehive style do. His brown eyes peer out from beneath his feathered brown hat.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Impulsive. Bonds: Poor, In love, Adventurer, Immigrant. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Tim Tyndall, Male Human Barbarian 10
Medium (5'1") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 98 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)18 (+4) 12 (+1)17 (+3)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Aquan, Giant
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 220 pp. Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerbo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears skinny pants and wears a blue and violet robe with the hood down. His auburn hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: A need for knowledge about a nearby landmark; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Mortician

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerbo Folkor, Male Gnome Warlock 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Eye agate (8 gp). Rock crystal (60 gp). Moonstone (60 gp). Fiery yellow corundum (1500 gp). Citrine (60 gp). Lapis lazuli (8 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her fur is greying and her face has many wrinkles. She has a tattooed face.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is skeptical of what others tell her and is slow to trust.

History: She was born in a small forest village. Her homeland was ravaged by war and she spent much of her life rebuilding it. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants her loneliness to end; and she would like to get married and retire

Flaws: Antagonistic, Shy, PTSD. Bonds: Nature, Has a crush. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drifting Buttons, Female Tabaxi Warrior 3
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)9 (-1) 11 (+0)10 (+0)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Lapis lazuli (11 gp). 1 Simple lock.


Social Check DCs


Hadwisa Leeming, Female Half-Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple yellow robe with green stripes complete with hood. She has dyed her greying brown hair a little too much giving a sharp brown color. She is baby faced.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Cursed with unlife at a very young age, Hadwisa has worked very hard to control her curse. She has since lost track of the people in her past.

Motivation: Marry her brother to traveling adventurers; and a strong sense of loyalty to gnomish people

Ideals: Athletic. Flaws: Racist, Antagonistic, Disease. Bonds: Family. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Hadwisa Leeming, Female Half-Elf Wizard 4
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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