Barbena Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears light armors faded through time and improper care. Her red hair is smooth and relatively long. Her eyes, though not visible through her cowl, are green.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in a small village she learned the ways of the warrior from her father. In her 16th year, her parents were killed by a giants raid, leaving Barbena alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.
Motivation: Someone believes her a fraud; and revenge
Ideals: Joker, Fighting. Bonds: Rich, Enemies. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 pp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Mumpena Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a simple tan robe with brown stripes complete with hood. She wears her auburn hair up. Her fierce amber eyes like to dwell on things.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born in the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mumpena grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mumpena. She now travels the world, in search of power and loot.
Motivation: Expand her business; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist. Bonds: Criminal record, Immigrant, Adventurer, Job. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 70 pp. 1 Minor magic item.
Flame Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She very much looks the part of a Fletcher. Her fur is cut close to her head. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Flame was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now owns her own business.
Motivation: To be a Servant again; and expand her business
Ideals: Passionate, Justice. Bonds: Job, Criminal record, Poor. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 150 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).
Dharg Davenport, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His hair is brown and very short. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Opinionated. Flaws: Forgetful. Bonds: Rich, Immigrant. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 11 (+0) | 4 (-3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: Tiger eye turquoise (13 gp).
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