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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Olivia Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman prefers to wear red clothing when she does not wear armor. She has styled her black hair well, parting it to the right. Her eyes are green and catlike.

Personality: She has a massive crush on the younger sibling of the Dyer who has hired her part-time. She also has developed a complete distrust of the Merchant profession.

History: Born in the east to a Dyer, Olivia learned a great deal about her father's area of expertise. Her father was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Revenge; and to settle down with her crush

Ideals: Impeccable. Flaws: Disease. Bonds: Has a crush, Job, Enemies. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Olivia Swiftwhistle, Female Halfling Expert 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 370 gp.


Social Check DCs


Tricking Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears dark leathers with embroidery. She wears her beige fur up. She wears large thick round spectacles.

Personality: Tricking wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... Animals are drawn to her, and she is able to talk to them.

History: Born in the north her family was never financially stable. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 14 years.

Motivation: She loathes her own lifestyle; and she'd like to take her coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Poor, Job. Occupation: Tailor

Voice: Speaks with back of mouth

Attributes [hide]

Tricking Of Snakes, Female Tabaxi Fighter 6
Medium (4'11") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Zedaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. His blue crest is drawn into a tight pony tail with a dagger scrunchie. He has several tiny amber earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born in a small plains village. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zedaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Fighting, Gifted. Bonds: Rich, Enemies, Nature. Occupation: Painter

Voice: Thin and wheezing

Attributes [hide]

Zedaar Ophinshtalajiir, Male Dragonborn Barbarian 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)14 (+2) 4 (-3)15 (+2)
Skills Animal Handling -1, Intimidation +4
Senses Passive Perception 7
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 200 sp.


Social Check DCs


Hork Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His fierce violet eyes like to dwell on things.

Personality: A deeply religious man he believes everything happens for a reason. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Bonds: Religious, Mentor, Rich. Occupation: Sailor

Voice: American accent

Attributes [hide]

Hork Peyton, Male Half-Orc Barbarian 7
Medium (6'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 9 (-1)7 (-2) 10 (+0)13 (+1)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5

Possessions: 800 gp.


Social Check DCs

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