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NPC Generator

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Advanced [show]


Naamah Panic, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears just a green suit. Her brown hair is still thick. Her eyes are a pleasant red.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Further she is a bit of a stoner and is frequently out of it.

History: Naamah was born in the south. At a young age she loved to build and create. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and to be a butcher again

Ideals: Justice, Persistence. Flaws: Addict. Bonds: Family, Job. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Naamah Panic, Female Tiefling Ranger 3
Medium (6'5") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)9 (-1) 15 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Good lock.


Social Check DCs


Flask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his gray fur in a flapper bob. His green eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 3 years old his parents immigrated from the east. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Immigrant, Job. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Flask Running, Male Tabaxi Bard 7
Medium (6'5") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Red spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gurdis Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was granted psionic powers by her dying sister.

Motivation: She feels that her past leaves her morally obligated to help; and she is greedy

Ideals: Gifted. Flaws: Insane. Bonds: Religious, Criminal record, Rich. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Gurdis Strongheart, Female Dwarf Bard 4
Medium (4'1") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp).


Social Check DCs


Elegant Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop fur cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Joker. Flaws: Insane, Shy. Bonds: Adventurer, Poor. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Elegant Plume, Male Tabaxi Fighter 8
Medium (5'4") Tabaxi, Neutral Good (CR 8)
Armor Class 10
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 8 (-1)12 (+1)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 900 gp. Obsidian (4 gp). Jasper (40 gp). Azurite (4 gp). Azurite (4 gp). Star ruby (1500 gp). 1 Minor magic item.


Social Check DCs

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