Quillathe Othronus, Female Elf [Permalink]
Personal [hide]
Description: A 4'10" northern woman, she wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is drawn into a tight pony tail with a skull scrunchie. This hazel eyed northerner is not easily forgotten.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Quillathe was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Quillathe's father didn't care for her much, and the feeling was mutual. Some 5 years later her spouse died after the birth of her son. Heartbroken, Quillathe never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She's repulsed by the PC; and expand her business
Flaws: Antagonistic. Bonds: Rich, Family, In love, Job. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 600 sp.
Rendar Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a white collared shirt and green pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to travel the world and help people.
Motivation: Wants his loneliness to end; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Nature. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 11)
Armor Class 12
Hit Points 63 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 800 gp. Chrysoberyl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, constantly wearing a brown suit, grey shirt, and tan tie. He keeps his long brown hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.
Personality: He has always had a great fascination with Tabaxi culture. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He used his abilities to trick people and travel the world for free.
Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well
Ideals: Persistence. Flaws: Racist. Bonds: Religious, Criminal record, Family. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 55 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 4000 gp. Rock crystal (20 gp). Amber (110 gp). Carnelian (20 gp). Sardonyx (20 gp). Chrysoprase (20 gp). Fire opal (400 gp). Golden yellow topaz (1500 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulblyn Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He wears just a red suit. He is physically well-built. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise brown.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. Being a Baker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand his business; and balancing his hectic life and new baker responsibilities is difficult
Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Criminal record, Job. Occupation: Baker
Voice: Squeaky
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


