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NPC Generator

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Advanced [show]


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his pastel robe and has his club always slung over his shoulder. He keeps his gray fur in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.

History: Born in the north his family was never financially stable. He was taken from his home at a very young age. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Insane. Bonds: Poor, Religious, Slave. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Pelt In the Morning, Male Tabaxi Adept 9
Medium (6'8") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs


Anselm Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears brown trousers with blue and black striped suspenders. He wears various colorful collared shirts. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To protect his home; and many drow want him driven away

Ideals: Gifted. Bonds: Job, Rich, Enemies, Guardian. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Birkenhead, Male Human Warrior 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)9 (-1) 15 (+2)15 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.

Personality: Trym speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with a lost civilization.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an athlete and attended two major summer competitions. She never won. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: Nothing but the best is good enough for her; and she wants to meet her childhood hero

Ideals: Athletic, Impeccable. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Trym Swiftwhistle, Female Halfling Rogue 5
Small (3'1") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Watson Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Immigrant, Has a crush. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Watson Wildheart, Male Halfling Druid 9
Small (3'2") Halfling, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +1 / 3d4-2, Ranged +2 / 3d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: Jasper (40 gp). Rich purple corundum (1500 gp). Hematite (4 gp). Amethyst (160 gp). Chrysoberyl (160 gp). Black star sapphire (1500 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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