Nithther Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, black cloak. His crest is blue and curly. He has several tiny amethyst earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by goblins. Nithther was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Disease, Insomniac. Bonds: Rich, Enemies. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 31 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.
Imsh Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a black and tan robe with the hood down. He has a penchant for wearing a ring with an oversized topaz on his left hand. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Imsh lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Optimist, Entrepeneur. Bonds: Rich, Has a crush, Family. Occupation: Interpreter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 47 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Orc, Halfling, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 10000 cp. Coral (160 gp).
Dadalan Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear green pants and tee shirts. He is physically well-built. His silver crest has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dadalan is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. Dadalan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: He is unsatisfied with his job; and a strong sense of loyalty to elven people
Ideals: Justice. Flaws: Racist. Bonds: Rich, Adventurer, Job. Occupation: Assassin
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 48 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp. Onyx (40 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.
Valafar Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a black suit. He is physically well-built. His silver hair is slicked back into a classic pompadour. This white eyed northerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Valafar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valafar. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Gifted. Bonds: Adventurer, Rich, Criminal record, Family. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
Possessions: Just what you see.
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