Gimble Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his long black hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: When he was but 4 years old his parents immigrated from the south. A freak accident while working with his Barber father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Bookbinder
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
Zepar Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered painting. He left for the east, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister; and he has money and likes to spend it
Ideals: Disciplined, Artistic. Bonds: Rich, Immigrant, Family. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 30 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Flask On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He tends to wear a large brown jacket. He has done his best to style his white fur to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.
Personality: He has always had a great fascination with Half-Orc culture. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Roofer, who enjoyed hunting, Flask was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Flask took refuge in the large cave and found the beat up greataxe and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Half-Orc people.
Ideals: Philantrophist. Flaws: Racist, Shy. Bonds: Nature. Occupation: Priest
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +6
Possessions: A miniature golden chest with tiny emeralds lining the top (150 gp). Cloth of gold vestments (150 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Sapphire pendant on gold chain (900 gp).
Werydd Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is typically in her Banker uniform. Her hair is brown and curly. Her eyes are green.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Werydd is combative with any and all who dare try her patience in the slightest.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She worked as a nervous Banker and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To get a good night's sleep.
Ideals: Justice. Flaws: Depressed, Disease, Insomniac. Bonds: Job. Occupation: Banker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 110 gp. Iolite (70 gp). Lapis lazuli (11 gp). Jasper (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!

