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NPC Generator

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Advanced [show]


Ozyman Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He keeps his auburn hair in a flapper bob. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the north to a Performer, Ozyman learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He hasn't been sleeping well lately.

Motivation: He feels threatened by others; and further expansion of business

Flaws: Insomniac, Fearful. Bonds: Slave, Job, Enemies, Debt. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Ozyman Bigheart, Male Halfling Adept 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears grey leather gloves, a grey jacket, and tight pants. His golden hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Performer, Nalral learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Adventurer, Military. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Nalral Torevir, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Athletics +1, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Baz Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His silver hair is cut short. His gray eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the north to a Masseuse, Baz learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.

Ideals: Athletic, Opinionated, Artistic, Fighting. Bonds: Job. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Baz Ainsley, Male Half-Orc Monk 7
Medium (6'6") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 67 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 18 (+4)12 (+1) 17 (+3)9 (-1)
Skills Performance +2, Survival +6
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 700 gp. Sapphire pendant on gold chain (700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Silver chalice with lapis lazuli gems (100 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Medrash Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his rusty crest in a flapper bob. He has a dull look in his red eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Medrash was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Athletic, Persistence, Optimist. Bonds: Adventurer, Poor. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Medrash Esstyrlynn, Male Dragonborn Expert 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)7 (-2) 15 (+2)13 (+1)
Skills Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Carved bone or ivory statuette (50 gp). Brass mug with jade inlays (400 gp).


Social Check DCs

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