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NPC Generator

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Advanced [show]


Gimble Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears just a blue suit. He has done his best to style his silver hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Junk Dealer profession.

History: He served in the navy to pay for his family's outstanding loans. Gimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Engraver soon after.

Motivation: To be a Junk Dealer again; and balancing his hectic life and new engraver responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Military, Nature. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Gimble Fiddlefen, Male Gnome Cleric 6
Small (3'3") Gnome, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 17 (+3)11 (+0) 10 (+0)17 (+3)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 2d6-4, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Blue quartz (7 gp).


Social Check DCs


Nicor Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a large black jacket. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has been a successful dealer in antiques buying low and selling high.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Job, Poor, Guardian. Occupation: Banker

Voice: Russian accent

Attributes [hide]

Nicor Sanity, Male Tiefling Wizard 2
Medium (6'6") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 5 (-3)12 (+1)
Skills Perception -1, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 180 gp.


Social Check DCs


Great Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. Her cinnamon fur is still thick. She has yellow eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a great chef.

History: When she was but 4 years old her parents immigrated from the north. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels threatened by others; and she seems to be bored by most things

Ideals: Gifted. Flaws: Antagonistic, Mundane, Fearful. Bonds: Immigrant. Occupation: Navigator

Voice: Farmer accent

Attributes [hide]

Great Wing, Female Tabaxi Warlock 1
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 18 (+4)13 (+1)
Skills Performance +3, Survival +6
Senses Passive Perception 14
Languages Common, Giant, Druidic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: Coral (90 gp).


Social Check DCs


Huru Langley, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. Her red hair, when down, is lengthy. She has brown eyes and a black hat with a brown feather.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a necromancer, Huru was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Passionate, Logical. Bonds: Mentor, Criminal record, Job. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Huru Langley, Female Half-Orc Barbarian 7
Medium (4'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 79 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)8 (-1) 10 (+0)7 (-2)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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