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NPC Generator

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Advanced [show]


Oblar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, white cloak. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.

Personality: A skeptical and narcissistic man, Oblar's first love is himself. His second love is also himself. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a Carter, his mother struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He struck the Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Racist, Mundane. Bonds: Poor, Criminal record, Job. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Oblar TellPenny, Male Halfling Warrior 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 380 gp.


Social Check DCs


Theodoric Harlow, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are amber and he is always smoking a pipe.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. A gifted student he started as a Unemployed, but he got bored and became a Sculptor. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and doesn't want to be a sculptor and was forced into it by his family

Flaws: Depressed. Bonds: Immigrant, Job, Criminal record, Family. Occupation: Sculptor

Voice: Booming voice

Attributes [hide]

Theodoric Harlow, Male Human Commoner 10
Medium (6'4") Human, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 33 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2100 gp. Rose (60 gp). Coral (150 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Covert, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a green tunic with black highlights, and long grey pants that bunch up around his shoes. His white hair is drawn into a tight pony tail with a clover scrunchie. This black eyed easterner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 15th year, his parents were killed by a drow raid, leaving Qemuel alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Qemuel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Criminal record, Enemies, Adventurer. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Qemuel Covert, Male Tiefling Aristocrat 5
Medium (5'4") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)17 (+3) 14 (+2)18 (+4)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Norkruuth Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears a simple green robe with red stripes complete with hood, he is not a threatening figure. He wears a Stetson hat to cover his moderate length bronze crest. His gold unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Norkruuth Phrahdrandon, Male Dragonborn Rogue 10
Medium (6'6") Dragonborn, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 23 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 6 (-2)16 (+3) 15 (+2)13 (+1)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Aquan, Goblin, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 900 gp. Red-brown spinel (120 gp). Bloodstone (30 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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