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NPC Generator

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Advanced [show]


Gardain Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His chestnut hair is braided into rings. His eyes are a pleasant amber.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Pacifist. Bonds: Adventurer, Mentor. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Gardain Orcfoe, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)5 (-3) 14 (+2)8 (-1)
Skills Animal Handling +4, Investigation -1
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Harbek Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his pickaxe. He has a small bristly mustache and wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Impulsive, Disease. Bonds: Family. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Harbek Frostbeard, Male Dwarf Fighter 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 14 (+2)5 (-3)
Skills History +2, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp. Malachite (11 gp). 1 Masterwork studded leather.


Social Check DCs


Joan Kendal, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is styled in orderly dreadlocks. She is baby faced.

Personality: Abrasive and pushy, she has a hard time making friends. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Joan took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. She inherited the family business which she has now maintained for 15 years.

Motivation: To pay off her debts; and wants to open a new tavern

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Job, Debt. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Joan Kendal, Female Human Bard 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 40 gp.


Social Check DCs


Vaina Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is well kept. She has a tattooed face.

Personality: Overbrimming with self-confidence, Vaina isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Locksmith.

Motivation: She feels the way she acts is they only way to get by in the world; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur, Impeccable, Optimist. Flaws: Disease. Bonds: Job. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Vaina Arnuanna, Female Elf Fighter 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs

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