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NPC Generator

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Advanced [show]


Pallabar Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears just a tan suit. His silver hair is knotted and matted. His eyes are a pleasant green.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Pallabar was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he's in love

Bonds: Enemies, Family, Job, Has a crush. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Pallabar Murnig, Male Gnome Cleric 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Religion +5, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp.


Social Check DCs


Oren Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Oren was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Oren's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and revenge

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Poor. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Oren Oakley, Male Half-Orc Monk 4
Medium (5'11") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Thoradin Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man dresses in grey turtlenecks beneath a pastel coat with yellow slacks, and sports empty pouches on his belt. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Healer job and began his own company from there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Slave, Job. Occupation: Healer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thoradin Helcral, Male Dwarf Warrior 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)8 (-1)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 250 gp. Chrysoprase (60 gp). Pink pearl (90 gp). 1 Silk rope.


Social Check DCs


Gormogord Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Fletcher uniform. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a brothel owner, Gormogord was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Apothecary, but he got bored and became a Fletcher. He became a Fletcher soon after.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and to be a apothecary again

Ideals: Athletic, Joker. Flaws: Secretive. Bonds: Job, Mentor. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Gormogord Fatrabbit, Male Halfling Druid 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 900 gp.


Social Check DCs

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