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NPC Generator

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Advanced [show]


Jelenneth Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'0". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a morningstar. She wears her blonde hair up in a very large beehive style do. Her fierce violet eyes like to dwell on things.

Personality: Always inclined to offer people food she seems plenty friendly. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born in a small forest village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jelenneth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend

Ideals: Fighting, Philantrophist. Flaws: Hedonist. Bonds: Nature, Slave. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Jelenneth Floshem, Female Half-Elf Warrior 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He wears his brown hair up. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also is a firm believer in the manly ideal.

History: Sold as a small child to a necromancer, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Mentor. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Trey Marleigh, Male Human Wizard 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Oppleby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His auburn hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Oppleby's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a plains tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. He then took over the family business and is one of the better Doctor for hire.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: PTSD. Bonds: Poor, Job, Nature. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Oppleby Wildwander, Male Gnome Warlock 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: Sardonyx (60 gp). Violet garnet (600 gp).


Social Check DCs


Tricking Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Cartwright. She has cinnamon fur. Her eyes are yellow and catlike.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Cartwright but believes her peers are too gung-ho.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better world.

Motivation: She is compelled to act according to her religious beliefs; and to be a masseuse again

Ideals: Pacifist. Bonds: Poor, Job, Slave, Adventurer, Religious. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Tricking Of Dragons, Female Tabaxi Barbarian 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 14 (+2)19 (+4)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs

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