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NPC Generator

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Advanced [show]


Randal Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mercenary uniform, and he perpetually has his shortbow ready. He wears a top hat to cover his moderate length blonde hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Carter, but he got bored and became a Mercenary. He struck the Mercenary job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Family. Occupation: Mercenary

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Berkeley, Male Human Adept 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 6 (-2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Skamos Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats, and carries nunchakus. His chestnut hair is braided into rings. He has gold eyes.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Architect business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He struck the Architect job and began his own company from there.

Motivation: Expand his business; and he is wracked by social anxiety

Ideals: Fighting, Entrepeneur. Flaws: Racist, Fearful. Bonds: Job, Rich. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Skamos Entropy, Male Tiefling Druid 6
Medium (6'4") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)12 (+1) 9 (-1)14 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Golden pearl (70 gp). Black pearl (900 gp).


Social Check DCs


Mardnab Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear blue tank tops with black skirt. She has chestnut hair. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she is wracked by social anxiety

Ideals: Professionalism, Logical. Flaws: Fearful. Bonds: Family. Occupation: Ruler

Voice: German accent

Attributes [hide]

Mardnab Fiddlefen, Female Gnome Expert 7
Small (3'0") Gnome, True Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Mary Shelly, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'8" and is a bit bulky. She is very muscular particularly in the legs. She wears a brown coat over a grey low-cut shirt, and a top hat upon her head. She wears a top hat to hide her balding. This hazel eyed easterner is not easily forgotten.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Mary took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Balancing her hectic life and new Gardener responsibilities is difficult; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Secretive. Bonds: Family, Criminal record, Job. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Mary Shelly, Female Human Aristocrat 10
Medium (5'8") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)10 (+0) 7 (-2)15 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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