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NPC Generator

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Advanced [show]


Cory Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is renowned for his bright brown suits and hats. With bright chestnut hair and a scraggly beard. He has a dull look in his violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Poor, Adventurer, Family. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Cory Ramsay, Male Human Warlock 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Lapis lazuli (16 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Andram Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His blue hair is drawn into a tight pony tail with a cross scrunchie. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to work out more often; and he is a bit of a kleptomaniac

Ideals: Athletic, Professionalism. Bonds: Criminal record, Military. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Andram Swift, Male Tiefling Commoner 1
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 15 (+2)18 (+4)
Skills Intimidation +6, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Tiger eye turquoise (15 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Harrington, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a black coat with white slacks. He has a slight overbite and is overall scrawny. His moppish red hair is in a traditional bowl cut. His blue unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Interpreter soon after.

Motivation: Sabotage a competitor; and he's looking for his big break

Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Alex Harrington, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 13
Languages Common, Druidic, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp. Silver pearl (150 gp). 1 Banded mail.


Social Check DCs


Ozyman Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a brown handlebar mustache and slicked back brown hair. His eyes are a pleasant amber.

Personality: He is very quiet and rarely speaks above a whisper. Ozyman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born in a small island village. A freak accident while working with his Tanner father left him crippled. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Shy, Disease. Bonds: Rich, Family, Nature. Occupation: Apothecary

Voice: Excited and jittery

Attributes [hide]

Ozyman Whispermouse, Male Halfling Bard 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills Deception +2, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Elven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 40000 cp. Black opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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