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NPC Generator

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Advanced [show]


Oriff Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a well pressed and immaculate suit (or dress). She has done her best to style her brown hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born several months after her mother was called into army service. Oriff was born on a far southern desert where she grew up under the tutelage of her mother, an expert Shipwright. She's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Justice. Bonds: Poor, Job, Military, Immigrant. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oriff Balderk, Female Dwarf Druid 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 gp.


Social Check DCs


Azza Torment, Female Tiefling [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears green trousers with yellow and tan striped suspenders. She wears various colorful collared shirts. She wears her black hair up. She wears round tiny glasses practically rammed into her face.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Azza took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She was granted divine powers by her dying sister.

Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion

Ideals: Justice, Gifted. Flaws: Racist. Bonds: Nature. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Azza Torment, Female Tiefling Rogue 7
Medium (6'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 9 (-1)18 (+4)
Skills Persuasion +7, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 800 gp. Rock crystal (50 gp). Alexandrite (900 gp).


Social Check DCs


Greethen Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears an entirely green suit with black socks and a vest with buckled shoes. His blue crest is heavily combed to the right. His eyes, though not visible through his cowl, are gold.

Personality: Calm and collected, he is a well trained Banker. He receives visions of the future at random moments

History: The child of a Locksmith, who enjoyed hunting, Greethen was taken on many hunting expeditions. A gifted student he started as a Locksmith, but he got bored and became a Banker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Bonds: Job, Nature, Enemies. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Greethen Nemmonis, Male Dragonborn Druid 2
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Gildmak Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a red feathered hat and red clothes. He has done his best to style his red hair to look like a famous performer. His brown eyes lackadaisically let the world flow into them.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy, self-centered, vain, and jealous.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Half-Elven compassion; and he wants revenge against illithids

Ideals: Passionate, Gifted. Flaws: Insane, Selfish, Racist. Bonds: Enemies. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Gildmak Nimblefingers, Male Halfling Fighter 3
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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