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NPC Generator

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Advanced [show]


Rurik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown costume with the symbols of luck on his torso. His white hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in a small island village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Carter.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Mundane. Bonds: Family, Nature, Job. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Rurik Strongheart, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 340 gp. Red-brown spinel (130 gp).


Social Check DCs


Mara Markum, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears dark leathers with embroidery. She has shaved her head bald. Her otherwise smooth face is marked with small tiny scars.

Personality: She is overprotective of those who hire her services. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Mara was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a Knight soon after.

Motivation: She is terrified, and will act out of fear; and further expansion of business

Flaws: Fearful. Bonds: Guardian, Rich, Job, Criminal record. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Mara Markum, Female Half-Elf Druid 2
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 3 (-4)15 (+2) 17 (+3)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 3000 cp. 1 Masterwork studded leather.


Social Check DCs


Taklinn Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mayor does. He has a very tight haircut. He has gleaming, smiling amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Gifted from a young age, Taklinn studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has taken up work as a Mayor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Sabotage a competitor; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Gifted. Flaws: Depressed, Hedonist, PTSD. Bonds: Job. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Taklinn Bigtoe, Male Dwarf Commoner 6
Medium (4'2") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 16 (+3)7 (-2)
Skills Insight +6, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp. Onyx (50 gp). Hematite (16 gp). Rose (50 gp). Eye agate (16 gp). 1 Minor magic item.


Social Check DCs


Damakos Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He keeps his brown hair in a pixie cut. His silver eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. After coming to the age of reason, Damakos took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist, Artistic, Gifted. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Damakos Aid, Male Tiefling Commoner 6
Medium (6'10") Tiefling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)16 (+3) 12 (+1)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Celestial, Undercommon, Goblin
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs

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