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NPC Generator

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Advanced [show]


Ahvain Floshem, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Ahvain was born the youngest of three triplets. He found a children's book about a Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business

Ideals: Opinionated. Bonds: Job, Family, Adventurer, Criminal record. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Ahvain Floshem, Male Elf Monk 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 6 (-2)14 (+2) 14 (+2)11 (+0)
Skills Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Coral (80 gp). Blue star sapphire (600 gp). 1 Masterwork Musical instrument.


Social Check DCs


Adrik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He is renowned for his bright grey suits and hats. He sports a flattop hair cut. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He worked as a nervous Knight and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg

Ideals: Joker, Artistic. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Adrik Balderk, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 18 (+4)9 (-1)
Skills Deception +1, Survival +6
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Kadana Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged woman prefers to wear flannel and is in decent physical shape. Her crest is short and rusty. She has red eyes.

Personality: She is happy with her job as a Shepherd. She turns her eye from what people do, preferring to live and let live. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a Slave Trader, her father struggled to pay the bills. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.

Motivation: Her spouse's relatives view her with great suspicion; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Bonds: Job, Poor, Debt, Family. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Kadana Argenthrixus, Female Dragonborn Ranger 6
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)14 (+2) 16 (+3)16 (+3)
Skills Animal Handling +6, History +5
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 4000 sp. A roughly beaten golden orb (140 gp). Solid gold idol (200 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Einkil Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Locksmith uniform. His brown hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He receives visions of the future at random moments

History: Einkil was born in the north. At a young age he loved to build and create. After coming to the age of reason, Einkil took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Persistence. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Einkil Holderhek, Male Dwarf Paladin 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 6000 cp. Citrine (60 gp). 1 Masterwork Musical instrument.


Social Check DCs

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