Rangrim Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in a clean grey cloak covering his clean studded leather, and sports empty pouches on his belt. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: Rangrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Cartwright for the past few years.
Motivation: He feels that his past leaves him morally obligated to help; and further expansion of business
Ideals: Artistic, Philantrophist. Bonds: Rich, Job, Criminal record. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 18 (+4) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Orc, Ignan
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp.
Bertram Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a red Stetson hat and red clothes. His clothes are grease stained in places. His golden hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Bertram's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 43 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 900 gp.
Mardnab Munggen, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red hair is knotted and matted. Her violet eyes dart from person to person.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: When she was but 5 years old her parents immigrated from the north. When Mardnab reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the north, certain she would find work there.
Motivation: She has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic. Bonds: Rich, Immigrant, Military, Adventurer. Occupation: Servant
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Rezena Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her scarlet crest, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: A skeptical and narcissistic woman, Rezena's first love is herself. Her second love is also herself. She also has developed a complete distrust of the Carpenter profession.
History: Rezena was born in the south. At a young age she loved to build and create. She was an apprentice working in her mother's forge. She's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Impeccable, Persistence. Bonds: Poor, Job. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Fiery yellow corundum (1200 gp). Black pearl (1400 gp).
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