Iados Rise, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his purple hair up. His eyes are a pleasant gold.
Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. Iados abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: To share knowledge with the world; and he desires power and/or immortality
Ideals: Entrepeneur, Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 9
Hit Points 28 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 9 (-1) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Ignan, Terran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +3
Possessions: 900 gp. Smoky quartz (70 gp).
Smoking Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. His long orange fur is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a very good compulsive liar and kleptomaniac.
History: Smoking lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Smoking took refuge in the large cave and found the beat up crossbow and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: Doesn't want to be a Navigator and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Insomniac. Bonds: Criminal record, Family, Nature. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Jade (130 gp). Smoky quartz (80 gp). 1 Masterwork Heavy steel shield.
Delg Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown costume with the symbols of death on his torso. He sports a long chestnut beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the north. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants to get laid.
Ideals: Pacifist, Extrovert, Entrepeneur. Bonds: Immigrant. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp. 1 Silk rope.
Armara Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She wears a green armored body suit, with a simple yellow line shooting up and back down. Her black hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. When she's not drinking or sleeping the drinks off, she's doing music.
History: Born to a pair of adventurers, Armara grew up listening to her mother's many stories. She moved from fad to fad and when she turned 15 she discovered music. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants to get laid.
Ideals: Disciplined, Artistic. Bonds: Adventurer, Has a crush. Occupation: Junk Dealer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Iolite (60 gp). Amethyst (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!


