Ermina Brixton, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her hazel unseeing eyes seem to look past you.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She pushes her goals aggressively. She is also a coward if confronted.
History: She got into the Gardener business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is wracked by social anxiety; and to be a animal trainer again
Ideals: Fighting. Flaws: Disease, Antagonistic, Fearful. Bonds: Job. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 800 sp. Coral (140 gp).
Akta Idea, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a green cloak and cross-gartered black stockings. Her long dark red hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Akta was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Akta's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Philantrophist. Flaws: Antagonistic. Bonds: Poor. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 350 gp.
Lamlis Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He typically wears tan cloth garments or leather armor. His blonde hair is braided into rings. He is baby faced.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has a minor phobia of water and hates getting wet.
History: Born to a Spice Merchant, his mother struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by brigands. Lamlis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: To reunite with his old friends; and many brigands want him driven away
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Enemies, Poor, Adventurer. Occupation: Dilettante
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 1 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 4 (-3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Ovak Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a white shirt with thin black vertical stripes and tan pants. She has moderate length brown hair. Her eyes are likewise violet.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is obsessed with finding treasure.
History: She was born several months after her mother was called into army service. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero
Ideals: Philantrophist. Bonds: Adventurer, Military, Mentor. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 9)
Armor Class 14
Hit Points 24 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 18 (+4) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 110 pp. Sard (30 gp). Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Bloodstone (30 gp). Peridot (30 gp). Rhodochrosite (14 gp). Malachite (14 gp). Blue star sapphire (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!


