Kali Still, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears a black vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her black boots flare out at the collars, she is not a threatening figure. Her hair is short and brown. Her red eyes are slightly larger than normal.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has built up a small fortune and can afford her own way.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Debt. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 34 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +4
Possessions: 3000 sp.
Quelenna Conway, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears bulky yellow painted plate armor. Her chestnut hair is slicked back into a classic pompadour. She has several tiny topaz earrings on each ear.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was raised in a white middle class family as the only child. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 4 years later her spouse died after the birth of her son. Heartbroken, Quelenna never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Rich, In love. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 300 gp. Malachite (10 gp). Peridot (50 gp). Deep blue spinel (300 gp). Freshwater pearl (10 gp). 1 Breastplate.
Loopmottin Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This woman dresses in blue turtlenecks beneath a brown coat with grey slacks, and sports empty pouches on her belt. Her hair is cut close to her head. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. She does not trust anyone and sleeps with one eye open.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Loopmottin was left her mother's suit of armor and trained in its use and care. She's since become an addict/alcoholic.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Addict, Greedy. Bonds: Military. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 15 (+2) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Seven Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His orange fur has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting, Athletic, Optimist. Flaws: Fearful. Occupation: Healer
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 90000 cp. Chrysoprase (40 gp). Jet (130 gp). Malachite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


