Moon Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears his cinnamon fur up. His green unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Moon's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in the north, but his parents moved at a very young age to the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Slave, Immigrant. Occupation: Shoemaker
Voice: Italian accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 63 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Celestial, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: 140 pp. Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (2300 gp). 1 Minor magic item.
Delg Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is dressed in a clean grey cloak covering his clean studded leather. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Hunter.
Motivation: Sabotage a competitor.
Ideals: Artistic, Gifted, Logical. Flaws: Insane. Bonds: Job. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp. Brass mug with jade inlays (200 gp).
Helgret Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman typically wears a sleeveless long coat of deep brown leather and dull pastel iron scale mail. She has slicked back golden hair. Her eyes, though not visible through her cowl, are hazel.
Personality: She can speak with the recently deceased. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born to loving parents in a slum to the east. In her 10th year, her parents were killed by a dire rats raid, leaving Helgret alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Helgret was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Sabotage a competitor.
Ideals: Gifted, Entrepeneur. Bonds: Poor, Enemies, Job. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 33000 sp. 1 Minor magic item.
Sorath Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She can't help but pocket interesting objects she comes across
History: Born in the south to a Bowyer, Sorath learned a great deal about her father's area of expertise. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Wants to raise her children well; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Persistence. Bonds: Job, Criminal record, Immigrant, Family. Occupation: Bowyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Black pearl (1300 gp). Blue star sapphire (1400 gp). Coral (90 gp).
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