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NPC Generator

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Advanced [show]


Gerard Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. With bright red hair and a scraggly beard. He has a dull look in his blue eyes.

Personality: He loves telling others what to do and how they should feel about things. He believes the world needs to unite to get rid of orcs once and for all.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Ideals: Opinionated, Entrepeneur. Bonds: Poor, Enemies, Military. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

Gerard Cholmondeley, Male Human Expert 11
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 60 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Investigation +7, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 300 pp.


Social Check DCs


Ur-Lisak Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears baggy black pantaloons and a grey scarf, he is not a threatening figure. His red hair is braided into rings. He has gleaming, smiling violet eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south, but his parents moved at a very young age to the east. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Religious. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Ur-Lisak Alby, Male Half-Orc Fighter 7
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)8 (-1) 15 (+2)12 (+1)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 12000 sp. Aquamarine (700 gp). White pearl (130 gp). Azurite (16 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is kept up in a ponytail inside a broad hat. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Persistence. Bonds: Immigrant, Rich. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Elegant Running, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 6 (-2)15 (+2) 13 (+1)17 (+3)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 50 gp.


Social Check DCs


Beast In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She has a large brown mantle and cape that has been intricately interwoven into her black robe. She wears a top hat to cover her moderate length black fur. Her eyes are copper and she is always smoking a pipe.

Personality: She is irascible and easily irritated. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a Fortune-teller, her mother struggled to pay the bills. Through the years after Beast was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Beast's mother didn't care for her much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of her sister; and an old rival family wants her found

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Poor, Family. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Beast In Woods, Female Tabaxi Adept 10
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 71 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 9 (-1)18 (+4)
Skills Insight +3, Nature +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 230 pp. Lapis lazuli (14 gp). Blue quartz (14 gp). Jasper (80 gp). Chrysoberyl (80 gp). Hematite (14 gp). Jasper (80 gp). Rock crystal (80 gp). White pearl (80 gp).


Social Check DCs

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