Eberdeb Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in tan turtlenecks beneath a grey coat with brown slacks. His hair is chestnut and curly. His hazel eyes lackadaisically let the world flow into them.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Gifted, Fighting. Bonds: Military, Slave, Family. Occupation: Soapmaker
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 300 gp.
Yvonne Wordsworth, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'6". She wears a brown costume with the symbols of luck on her torso. She wears her chestnut hair up. She wears round tiny glasses practically rammed into her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She also has developed a complete distrust of the Gardener profession.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Brilliant and gifted she never wanted to apply herself. She now owns her own business.
Motivation: To be a Gardener again.
Ideals: Gifted. Bonds: Job, Military. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Merla Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She wears a white tunic with tan highlights, and long green pants that bunch up around her shoes. Her golden hair is lengthy. Her eyes, though not visible through her cowl, are brown.
Personality: Cocky and sure of herself, she believes she is the best Apothecary born in the past three hundred years. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born at the edge of vast island. Merla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been saving her money to try and buy her sister's freedom.
Motivation: She is unsatisfied with her job; and she is terrified, and will act out of fear
Flaws: Fearful. Bonds: Job, Family, Nature. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 123 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 |
Possessions: 1200 pp. Black star sapphire (1300 gp). Azurite (14 gp). Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Bloodstone (70 gp). Violet garnet (800 gp). Jasper (70 gp). Black star sapphire (1300 gp). Brown-green garnet (40 gp). Black pearl (800 gp). Lapis lazuli (14 gp). Rose (70 gp). Red spinel (40 gp).
Valida Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She will rave to anyone who will listen. She is frequently practicing swordplay.
History: Valida hails from a village terrorized by giants. At some point she was captured by giants and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by giants. Valida was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: She wants revenge against giants; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Immigrant, Military, Enemies, Slave. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 18 (+4) | 6 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
Possessions: 90 pp. 1 Everburning torch. 1 Everburning torch. 1 Everburning torch. 1 Everburning torch.
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