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NPC Generator

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Advanced [show]


Halander Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern man, he usually wears his white robe and has his whip always slung over his shoulder. He wears his silver hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Halander lived on a farm with his father, near the main road leading to a nearby town. Halander abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Insane, Shy. Bonds: Job, Family, Adventurer. Occupation: Jeweler

Voice: Rolls R's

Attributes [hide]

Halander Warmwater, Male Halfling Barbarian 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Infernal, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. Zircon (30 gp).


Social Check DCs


Enidda Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She prefers to wear flannel. She has a very tight haircut. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious woman she believes everything happens for a reason. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Enidda lived on a farm with her mother, near the main road leading to a nearby town. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to raise her children well.

Ideals: Extrovert. Bonds: Religious, Family, Adventurer. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Enidda Loofollue, Female Gnome Druid 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 16 (+3)7 (-2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 18000 cp.


Social Check DCs


Aura Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and a wedding ring on her left hand. Her black fur is heavily combed to the left. Her eyes are yellow.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She is a Doppelganger in disguise. She dropped out of school to support her sick mother, and resented it. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Gardener, and she later adopted a second son.

Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage

Ideals: Philantrophist, Logical. Bonds: In love, Family, Adventurer. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Aura Candle, Female Tabaxi Fighter 3
Medium (6'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Sybil Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a violet and black handkerchief worn on her right side. She is bristling with hidden weapons, mostly hammers and tridents. Her hair is greying and her face has many wrinkles. Her violet unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the south, but her parents moved at a very young age to the west. Like her father and her sister before her, after school she went straight into learning to become a Beggar. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Sabotage a competitor; and her relatives are trying to arrange a marriage

Flaws: Disease, Antagonistic. Bonds: Criminal record, Immigrant, Job, Family. Occupation: Beggar

Voice: Strong lisp

Attributes [hide]

Sybil Heiser, Female Half-Elf Ranger 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Insight +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Sapphire pendant on gold chain (700 gp). Silver ewer (50 gp). Silver comb with moonstones (800 gp). Gold dragon comb with red garnet eye (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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