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NPC Generator

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Advanced [show]


Ugol Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears bulky black painted plate armor. His brown hair is lengthy and is close to two feet long. His gray eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich western family. Through the years after Ugol was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Ugol's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Soapmaker

Voice: High pitched and raspy

Attributes [hide]

Ugol Kelsey, Male Half-Orc Aristocrat 7
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)6 (-2) 10 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Merihim Random, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is smooth and relatively long. His black eyes peer out from beneath his broad green hat.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of a Shoemaker, who enjoyed hunting, Merihim was taken on many hunting expeditions. Through the years after Merihim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Merihim's mother didn't care for him much, and the feeling was mutual. Being a Mayor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Criminal record, Nature. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Random, Male Tiefling Druid 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Cask Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. His fur is cut close to his head. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Cask was born the youngest of three triplets. A freak accident while working with his Assassin mother left him crippled. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Spy and was forced into it by his family.

Ideals: Fighting. Flaws: Insomniac, Shy, Disease. Bonds: Poor, Family. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Cask Of Ivory, Male Tabaxi Paladin 5
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Coral (150 gp). 1 Minor magic item.


Social Check DCs


Tenena Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears skinny pants and wears a tan and black robe with the hood down. She wears a deerstalker hat to cover her moderate length red hair. She wears large thick round spectacles.

Personality: Tenena hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: From birth she was tutored by a cruel and relentless mentor. She has had some formal singing training, and achieved minor success. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants to meet her childhood hero

Ideals: Artistic. Flaws: Insane. Bonds: Adventurer, Mentor, Slave. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Tenena Glittergem, Female Gnome Warrior 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)16 (+3) 10 (+0)17 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Goblin, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Peridot (40 gp). Jet (40 gp). 1 Minor magic item.


Social Check DCs

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