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NPC Generator

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Advanced [show]


Veit Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. He was taken as a slave by a traveling circus and forced to perform He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a tailor and was forced into it by his family

Ideals: Logical. Flaws: Shy. Bonds: Nature, Slave, Family. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Veit Rumnaheim, Male Dwarf Commoner 5
Medium (4'5") Dwarf, Lawful Good (CR 5)
Armor Class 9
Hit Points 14 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)8 (-1) 17 (+3)9 (-1)
Skills Performance +2, Religion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. Tourmaline (100 gp). Lapis lazuli (14 gp). Bloodstone (70 gp). Chalcedony (70 gp). 1 Minor magic item.


Social Check DCs


Glûk Nash, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is knotted and matted. His amber eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he desires power and/or immortality

Flaws: Disease, Fearful, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Ruler

Voice: Hard of hearing, loud

Attributes [hide]

Glûk Nash, Male Half-Orc Warlock 1
Medium (6'3") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 9 (-1)8 (-1) 18 (+4)10 (+0)
Skills Animal Handling +6
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Dimble Beren, Male Gnome [Permalink]

Personal [hide]

Description: A 3'3" southern man, he wears baggy tan pantaloons and a grey scarf. With bright blonde hair and a scraggly beard. He has a dull look in his amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was raised in a plains tribe. Like his father and his brother before him, after school he went straight into learning to become a Crown-heir. He got away from his former life and has fallen to alcoholism.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Artistic. Flaws: Addict. Bonds: Job, Family, Nature. Occupation: Crown-heir

Voice: Soft and melodious

Attributes [hide]

Dimble Beren, Male Gnome Druid 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)10 (+0) 15 (+2)19 (+4)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs


Murook Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a black armored body suit, with a simple brown line shooting up and back down. Her auburn hair is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised in a white middle class family as the only child. Her martial abilities were realized during a raid on her village. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is content; and she has a rivalry with the church that dominates her actions

Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Religious. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Murook Beckwith, Female Half-Orc Ranger 2
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs

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