Theobald Hackney, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants, and he perpetually has his halberd ready. He wears a wide-brimmed hat to cover his moderate length black hair. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Theobald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Theobald has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Depressed, Hedonist, Disease, Insomniac. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 800 sp.
Igden Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This western man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair is golden and curly. His violet eyes peer out from beneath his broad blue hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.
Motivation: Further expansion of business; and he loathes his own lifestyle
Ideals: Disciplined, Gifted. Flaws: Selfish. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Giant, Sylvan, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +6
Possessions: 400 gp. 1 Half-Plate.
Herleva Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears baggy violet pantaloons and a grey scarf. She has chestnut hair. Her green eyes are slightly larger than normal.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with unlife at a very young age, Herleva has worked very hard to control her curse. She now mingles about in high society.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable
Ideals: Joker, Optimist. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 15 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 700 gp. Freshwater pearl (5 gp). Eye agate (5 gp). Black pearl (1500 gp). Brown-green garnet (130 gp). 1 Minor magic item.
Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His silver hair is styled in orderly dreadlocks. His eyes are hazel and catlike.
Personality: He speaks before he thinks and is too direct. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: When he was but 4 years old his parents immigrated from the east. Stannor was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Miner. He has set out to sabotage the competition.
Motivation: He wants to get laid; and to unite with his sister
Flaws: Impulsive. Bonds: Family, Immigrant, Job, Has a crush. Occupation: Miner
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!


