Bernard Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Sailor. He carries with him a set of falchions, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A powerful brothel owner made him what he is. While studying, he fell in love. They married and had a son. He inherited the family business which he has now maintained for 14 years.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Optimist. Bonds: Job, In love, Mentor. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Star rose quartz (30 gp). 1 Minor magic item.
Manea Fright, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she very much looks the part of a Mercenary. Her purple hair is slicked back into a classic pompadour. Her black eyes dart around the room hyper actively observing anyone and anything.
Personality: Manea is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Manea hails from a village terrorized by gnolls. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She now spends her time doing works of charity.
Motivation: Wants to open a new tavern; and a deep hatred of gnolls
Ideals: Extrovert, Philantrophist. Bonds: Job, Enemies. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1600 gp.
Rosamund Staurheim, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears baggy grey pantaloons and a green scarf. She has black hair. Her fierce violet eyes like to dwell on things.
Personality: Calm and collected, she is a well trained Spy. Rosamund is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born in the north, but her parents moved at a very young age to the south. Her childhood dream was to be a Cartwright, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Fighting. Bonds: Job, Family, Immigrant. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 160 gp. A delicate silver chain set with a tourmaline (20 gp). 1 Masterwork Common Ranged Weapon.
Dara Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her red hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are violet.
Personality: She loves telling others what to do and how they should feel about things. She is a ruthless business woman, a trait she acquired from her father.
History: Born in a small village she learned the ways of the warrior from her father. Dara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the west; and a deep hatred of brigands
Ideals: Opinionated, Entrepeneur, Fighting. Bonds: Rich, Adventurer, Enemies. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 74 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1200 gp. Blue quartz (10 gp). Black pearl (1400 gp). Rich purple corundum (1200 gp). Eye agate (10 gp). Amber (150 gp). Amethyst (150 gp). Smoky quartz (60 gp). Golden yellow topaz (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

