Arannis Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair has been sun bleached extensively. He has a dull look in his green eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.
Motivation: To reunite with his absent father; and to end his boredom
Ideals: Gifted. Flaws: Mundane. Bonds: Nature, Immigrant, Family. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Giant, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 40 gp.
Flask Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Brewer and is in decent physical shape. He keeps his cinnamon fur in a flapper bob. He has several tiny sapphire earrings on each ear.
Personality: Flask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Flask took refuge in the old dungeon and found the beat up axe and armor he uses now. He struck the Brewer job and began his own company from there.
Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Rich, Slave, Nature, Job, Religious. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 41 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 900 gp. Blue quartz (15 gp). Hematite (15 gp). Bloodstone (70 gp). Sardonyx (70 gp). Star ruby (1000 gp). Alexandrite (1300 gp). Rhodochrosite (15 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports blue clothing, slightly heavier than average wear. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Merchant again; and expand his business
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 10)
Armor Class 9
Hit Points 99 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 20 (+5) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Draconic, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1100 gp.
Thamior Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears bulky blue painted plate armor. He wears his silver hair up. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can't help but pocket interesting objects he comes across
History: Born in the north to a Doctor, Thamior learned a great deal about his mother's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid; and wants his loneliness to end
Flaws: Shy. Bonds: Family, Criminal record, Job, Has a crush. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 12
Hit Points 62 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: Azurite (16 gp). Lapis lazuli (16 gp). Red-brown spinel (60 gp). Amber (60 gp). Sard (50 gp). Moonstone (50 gp). Malachite (16 gp). Blue-white diamond (5000 gp). Deep blue spinel (1600 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

