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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Reirak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man prefers to wear flannel. With bright blonde hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.

History: Reirak lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Depressed, Lazy. Bonds: Family, Military. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Reirak Bloodkith, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)8 (-1) 6 (-2)8 (-1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 230 gp. Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Server uniform. He has wavy orange fur. His yellow eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich southern family. A gifted student he started as a Fisher, but he got bored and became a Server. He then took over the family business and is one of the better Server for hire.

Motivation: To unite with his brother; and further expansion of business

Flaws: Shy. Bonds: Job, Adventurer, Rich, Family. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Monk 4
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Red-brown spinel (150 gp). Black pearl (1100 gp). Red-brown spinel (150 gp). Fiery yellow corundum (1100 gp). 1 Minor magic item.


Social Check DCs


Aramil Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a faded coat and loose pants complete with broad hat. His hair is golden and curly. His eyes are violet.

Personality: Aramil is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is greedy; and to reunite with his absent mother

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Rich, Family. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Aramil Mellerelel, Male Elf Paladin 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Persuasion +3, Stealth +7
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Silver comb with moonstones (800 gp).


Social Check DCs


Gynk Barney, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 4'7". She sports black clothing, slightly heavier than average wear. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She invites people to come help in her community garden.

History: Gynk was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Over the years she perfected her riding and shooting skills. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Sage again; and to end her boredom

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Nature, Job. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gynk Barney, Female Half-Orc Barbarian 1
Medium (4'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)9 (-1) 14 (+2)9 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 500 sp. 3 Tanglefoot bags.


Social Check DCs

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