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Advanced [show]


Andry Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her clothes are grease stained in places. Her long red hair reaches down to her waist. She has a tattooed face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Flattery will make her almost putty in your hands.

History: Andry lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She left for the south, certain she would find work there.

Motivation: To reunite with her absent mother.

Ideals: Disciplined. Flaws: Selfish. Bonds: Poor, Immigrant, Family. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Andry Goodbarrel, Female Halfling Ranger 4
Small (2'11") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Arcana +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Donaar Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat. He is bristling with hidden weapons, mostly kukris and greataxes. His scarlet crest, when down, is lengthy. He has gold eyes and a green hat with a grey feather.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Donaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Donaar. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Artistic. Flaws: Shy, Mundane. Bonds: Criminal record. Occupation: Navigator

Voice: American accent

Attributes [hide]

Donaar Yarjerit, Male Dragonborn Adept 12
Medium (6'7") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 63 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)13 (+1) 6 (-2)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 21000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon High-hill, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a white and brown handkerchief worn on his left side, he is not a threatening figure. His auburn hair and beard is wavy and long. His amber eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His martial abilities were realized during a raid on his village. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Dondon never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC; and elven compassion

Ideals: Logical, Gifted. Flaws: Antagonistic, Racist. Bonds: In love. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Dondon High-hill, Male Halfling Commoner 13
Small (2'10") Halfling, True Neutral (CR 13)
Armor Class 12
Hit Points 74 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4

Possessions: 800 pp. Moss agate (15 gp). Red spinel (60 gp). Golden yellow topaz (1200 gp). Eye agate (15 gp). Chrysoberyl (60 gp). Bloodstone (80 gp). Chalcedony (80 gp). Black star sapphire (1300 gp). Fiery yellow corundum (1300 gp). Violet garnet (1200 gp). Azurite (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Koeth Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is lengthy and is close to two feet long. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Koeth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of western immigrants he idolized his mother. His first spouse was a Apothecary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and doesn't want to be a fortune-teller and was forced into it by his family

Flaws: Depressed. Bonds: Job, Military, Immigrant, Family. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Koeth Galanodel, Male Elf Warlock 13
Medium (5'5") Elf, Neutral Good (CR 13)
Armor Class 13
Hit Points 97 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Intimidation +3, Nature +7
Senses Passive Perception 10
Languages Common, Elven, Draconic, Halfling, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 4000 gp. Large well-done wool tapestry (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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