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NPC Generator

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Advanced [show]


Thea Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fighting clothing, which leaves very little to the imagination. Sporting a brown mohawk this woman's hair draws a lot of attention. Her eyes are likewise gray.

Personality: She likes to make people angry or surprised. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: When she was but 5 years old her parents immigrated from the west. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and she has a crush on the local sailor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Has a crush, Adventurer. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Thea Bigheart, Female Halfling Cleric 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Rock crystal (80 gp).


Social Check DCs


Anverth Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Actor does. He carries with him a set of longbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has styled his chestnut hair well, parting it to the right. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He became a Actor soon after.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Fighting. Bonds: Job, Slave, Enemies, Family. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Anverth Tarkelby, Male Gnome Rogue 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)10 (+0) 15 (+2)17 (+3)
Skills Deception +5, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hoshû Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a green scarf. He is portly but not overly obese. His black hair is still thick. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving A true patriot, Hoshû would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 6 years.

Motivation: A deep hatred of drow; and revenge

Ideals: Joker. Bonds: Military, Poor, Job, Enemies. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Hoshû Dryden, Male Half-Orc Commoner 4
Medium (6'10") Half-Orc, Neutral Good (CR 4)
Armor Class 8
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)16 (+3) 16 (+3)15 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Gnome, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +5

Possessions: 13000 cp.


Social Check DCs


Pâsh Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He keeps his silver hair in a flapper bob. His violet eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pâsh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Half-Elven compassion; and money/treasure

Ideals: Fighting. Flaws: Terse, Racist. Bonds: Rich, Religious. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Pâsh Cooper, Male Half-Orc Cleric 5
Medium (6'8") Half-Orc, Chaotic Good (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 8 (-1)12 (+1) 11 (+0)10 (+0)
Skills History +4, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 20000 cp.


Social Check DCs

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