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NPC Generator

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Advanced [show]


Hadwisa Tickle, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large grey jacket. She has a slight overbite and is overall scrawny. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her fierce brown eyes like to dwell on things.

Personality: She speaks before she thinks and is too direct. She is a ruthless business woman, a trait she acquired from her mother.

History: She got into the Bounty Hunter business at a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a Bounty Hunter soon after.

Motivation: She is compelled to act according to her religious beliefs; and she feels the way she acts is they only way to get by in the world

Ideals: Entrepeneur, Impeccable. Flaws: Impulsive. Bonds: Job, Religious. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Hadwisa Tickle, Female Human Fighter 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. A miniature golden chest with tiny emeralds lining the top (170 gp).


Social Check DCs


Akra Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing colorful clothing, dressed as a Bricklayer. She has wavy rusty crest. She wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Akra embodies much of what other species detest in the Dragonborns. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Akra took refuge in the old dungeon and found the beat up sickle and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She wants to meet her childhood hero; and to unite with her brother

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Akra Beryntolthropal, Female Dragonborn Barbarian 6
Medium (6'7") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


River Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Interpreter does. She is portly but not overly obese. She has done her best to style her yellow fur to look like a famous performer. Her eyes, though not visible through her cowl, are yellow.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Days after completing her studies, news broke out that her hometown was attacked by brigands. River was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Expand her business; and a deep hatred of brigands

Ideals: Optimist. Bonds: Job, Enemies, Military, Criminal record. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

River Moon, Female Tabaxi Wizard 2
Medium (4'9") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Brown-green garnet (70 gp). Amber (70 gp). Red garnet (70 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Igden Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants. He carries a battered mace and tarnished quarterstaff as well. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.

History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Igden took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Mayor.

Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Immigrant, Nature. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Igden Musgraben, Male Gnome Bard 5
Small (3'6") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 12 (+1)7 (-2)
Skills History +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 4000 sp.


Social Check DCs

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