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NPC Generator

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Advanced [show]


Art Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and pastel workpants. Her shirt is green, and she wears a heavy pastel leather apron most of the time. She is physically well-built. Her brown fur is thinning but still full. Her amber eyes peer out from beneath her top pastel hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Art was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She's since become an addict/alcoholic.

Motivation: She doesn't get along with people that don't share her tastes; and she feels threatened by others

Ideals: Impeccable. Flaws: Shy, Fearful, Addict. Bonds: Job. Occupation: Carpenter

Voice: Soft and mumbly

Attributes [hide]

Art Blossom, Female Tabaxi Cleric 1
Medium (4'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Yurgunn Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She wears a brown tunic with green highlights, and long black pants that bunch up around her shoes, and her gloved hand is found clutching a pickaxe. She keeps her long blonde hair kept up in a rat tail. She has brown eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of a Glassblower, who enjoyed hunting, Yurgunn was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Yurgunn took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: Regain custody of her son; and an old rival family wants her found

Flaws: Depressed, Impulsive. Bonds: Nature, Adventurer, Family. Occupation: Interpreter

Voice: Nasally tone

Attributes [hide]

Yurgunn Thrahak, Female Dwarf Warrior 4
Medium (3'10") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp.


Social Check DCs


Lia Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of sais on her belt, each one with a jet on the hilt. Her long brown hair reaches down to her waist. Her violet eyes dart from person to person to random spaces in the air.

Personality: Her tongue was cut out and she uses sign language. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born in the east. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Poor, Immigrant, Religious. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Lia Amastacia, Female Half-Elf Fighter 8
Medium (5'4") Half-Elf, True Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Arcana +4, Athletics +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6

Possessions: 1200 gp. Hematite (14 gp). Blue sapphire (1300 gp). Golden yellow topaz (1400 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. His red hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Purban and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Miner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Purban Hogcollar, Male Halfling Rogue 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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