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NPC Generator

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Advanced [show]


Murook Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is auburn and curly. Her eyes are green and catlike.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to fit into much smaller and tighter spaces than normal.

History: She comes from a rich western family. Her divine abilities were realized during a raid on her village. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Retire the richest woman in the west; and money/treasure

Ideals: Persistence, Gifted, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Murook Kendal, Female Half-Orc Adept 7
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 6000 sp. Rhodochrosite (8 gp). Blue quartz (8 gp). Moss agate (8 gp). Fire opal (500 gp).


Social Check DCs


Three Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her gray fur down. Her amber eyes dart from person to person.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Three was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Three's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Three Fang, Female Tabaxi Commoner 2
Medium (5'10") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp. Red-brown spinel (120 gp). Tourmaline (120 gp). Lapis lazuli (11 gp).


Social Check DCs


Gimurt Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He wears his chestnut hair up. His amber eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Optimist, Extrovert. Bonds: Military, Criminal record. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Gimurt Dankil, Male Dwarf Warrior 11
Medium (4'3") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 74 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Performance +5, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 300 pp. Freshwater pearl (6 gp). Bloodstone (80 gp). Black pearl (1400 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enidda Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: 3'3" and muscular, this northern woman wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her chestnut hair is cut jaggedly and amateurishly. She has green eyes and a tan hat with a black feather.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Banker, but she was a colossal failure. She's also a talented Banker, but doesn't like to broadcast it.

Motivation: To be a Banker again.

Ideals: Athletic. Flaws: Mundane. Bonds: Job, In love. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Enidda Shadowcloak, Female Gnome Adept 3
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)15 (+2) 6 (-2)11 (+0)
Skills Athletics +0, Investigation +4
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Iolite (80 gp). Jasper (80 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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