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Advanced [show]


Taklinn Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man typically wears brown cloth garments or leather armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Taklinn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Adventurer.

Motivation: To be a Crown-heir again; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Racist. Bonds: Rich, Military, Job. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Taklinn Torunn, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 300 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. His red hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Baern is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Baern grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He used his abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Justice. Bonds: Poor, Criminal record, Adventurer, Nature. Occupation: Apothecary

Voice: Loud with bravado

Attributes [hide]

Baern Glanhig, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 700 sp. Tourmaline (110 gp). Rock crystal (80 gp).


Social Check DCs


Zook Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan trousers with blue and violet striped suspenders. He wears various colorful collared shirts. His hair is chestnut and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Zook wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Zook lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zook. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Find a way to reverse the transformation of his brother; and a rival would like him out of the picture

Ideals: Disciplined, Professionalism. Bonds: Poor, Family, Criminal record. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Zook Musgraben, Male Gnome Druid 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)5 (-3) 15 (+2)16 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Iolite (80 gp). 1 Chain shirt.


Social Check DCs


Lone In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her orange fur is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She snorts whenever she laughs or is feeling confident. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born to loving parents in a slum to the west. Lone abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and she is terrified, and will act out of fear

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Lone In Shadow, Female Tabaxi Sorcerer 6
Medium (6'5") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)14 (+2) 17 (+3)11 (+0)
Skills Performance +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 200 gp.


Social Check DCs

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