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NPC Generator

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Advanced [show]


Nalral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His golden hair is knotted and matted. His eyes are hazel and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 7 years old his parents immigrated from the south. Nalral abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion

Flaws: Shy. Bonds: In love, Immigrant, Adventurer. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Nalral Trueanvil, Male Dwarf Rogue 9
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 8
Hit Points 45 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +1 / 3d4-2, Grapple -1

Possessions: 210 pp. Alexandrite (1600 gp). Carnelian (80 gp). Eye agate (5 gp). Banded agate (5 gp). Obsidian (5 gp). Smoky quartz (80 gp). Pink pearl (110 gp). Alexandrite (1600 gp).


Social Check DCs


Alexandre Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in yellow turtlenecks beneath a blue coat with green slacks. With a patchy blonde beard and wild blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the south. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the south, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has drifted from career to career and currently works as a Shoemaker.

Motivation: To get a good night's sleep; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Pacifist, Joker. Flaws: Insomniac. Bonds: Immigrant, Job. Occupation: Shoemaker

Voice: Boston accent

Attributes [hide]

Alexandre Amastacia, Male Half-Elf Commoner 5
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)16 (+3) 17 (+3)11 (+0)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Infernal, Orc, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 500 gp.


Social Check DCs


Darrow High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears red cloth garments or leather armor. He has styled his auburn hair well, parting it to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Darrow lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Adventurer, Family. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Darrow High-hill, Male Halfling Fighter 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuthra Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a simple green robe with brown stripes complete with hood. Her bronze crest, when down, is lengthy. She has a dull look in her gold eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Nuthra lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Since then, she has sought to make the best of life.

Motivation: Regain custody of her daughter; and an old rival family wants her found

Ideals: Optimist. Bonds: Religious, Family. Occupation: Dilettante

Voice: Soothing and warm

Attributes [hide]

Nuthra Esstyrlynn, Female Dragonborn Warrior 2
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 17 (+3)12 (+1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 290 gp.


Social Check DCs

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