Audhild Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. Her hair is chestnut and curly. Her fierce hazel eyes like to dwell on things.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She can't help but pocket interesting objects she comes across
History: Born in a small village she learned the ways of the warrior from her father. She struck it rich when she found rare goods in large quantities. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To settle down with her crush; and wants her loneliness to end
Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Rich, Has a crush. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Freshwater pearl (14 gp). Onyx (20 gp).
Kyle Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His hair is black and curly. His brown eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He has achieved small success as a Merchant.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated. Bonds: Poor, Job, Adventurer, Military. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp. Freshwater pearl (16 gp).
Valorean Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black costume with the symbols of strength on his torso. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his black crest in a pixie cut. His eyes are likewise red.
Personality: Valorean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. Valorean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Valorean decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic, Logical. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 72 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 180 pp. Old masterpiece painting (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Jeweled anklet (3000 gp). Jeweled anklet (3000 gp).
Crampernap Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. He is muscular with a powerful set of arms. His red hair has been sun bleached extensively. His brown eyes lackadaisically let the world flow into them.
Personality: Crampernap hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Crampernap lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and to find somewhere to settle down
Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 1200 gp. Alexandrite (1500 gp). Rhodochrosite (7 gp). Alexandrite (1500 gp). Jade (130 gp).
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