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NPC Generator

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Advanced [show]


Sarai Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she is renowned for her bright white dresses and hats. Her white hair is thinning but still full. She has a tattooed face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Sarai grew up listening to her father's many stories. A gifted student she started as a Fisher, but she got bored and became a Farmer. She now spends her time doing works of charity.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Sarai Shadowquick, Female Halfling Cleric 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 6000 sp.


Social Check DCs


Simon Weld, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He likes to wear ponchos typically of a light brown in addition to tight pants, and his gloved hand is found clutching a bow. His hair is greying and his face has many wrinkles. His eyes are gray and catlike.

Personality: Calm and collected, he is a well trained Assassin. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 14 years.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Fighting. Bonds: Job, In love, Rich, Religious. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Simon Weld, Male Human Fighter 11
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +6, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +3

Possessions: 800 gp. A roughly beaten golden orb (170 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. Her orange fur is heavily combed to the right. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Gale was raised in a hard working conservative environment. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She ran away from her former home and has been making her living as a Stableman for the past few years.

Motivation: Balancing her hectic life and new Stableman responsibilities is difficult.

Ideals: Athletic, Opinionated, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Gale Grass, Female Tabaxi Druid 1
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Infernal, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Manfred Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to hide his balding. His eyes are brown and he is always smoking a pipe.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Athletic. Flaws: Mundane, Depressed. Bonds: Military. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Manfred Birkenhead, Male Human Warlock 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)7 (-2) 15 (+2)16 (+3)
Skills Arcana +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1600 sp. 3 Antitoxin.


Social Check DCs

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