Galiena Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this western woman wears a custom-built plate barding that's adorned with violet lining and desert motifs. She has a very tight haircut. Her eyes are likewise brown.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She got into the Spice Merchant business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Spice Merchant soon after.
Motivation: Expand her business; and she is greedy
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 72 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 8000 gp. Hematite (7 gp). Deep green spinel (130 gp). Sard (30 gp). Blue quartz (7 gp). Deep blue spinel (1500 gp). Tourmaline (130 gp). Hematite (7 gp). Coral (130 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drusilia Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'9" and wears bulky tan painted plate armor. Her left hand appears badly burned and disfigured. Her chestnut hair is wavy and long. Her brown eyes dart from person to person.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She is the product a well kept family trust fund and as such has never really known need. In her 10th year, her parents were killed by a gnolls raid, leaving Drusilia alone in the world. After a stint in an orphanage, she was adopted. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and a deep hatred of gnolls
Flaws: Antagonistic. Bonds: Guardian, Rich, Enemies. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Beast Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of glaives, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She wears a top hat to hide her balding. This hazel eyed southerner is not easily forgotten.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She was born into a rich family. Beast was born on a far southern forest where she grew up under the tutelage of her mother, an expert Shepherd. She moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Shepherd
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 10 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 900 gp.
Dentratha Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green painted combat armor at almost all times. She is physically well-built. Her white crest has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Dentratha reached her early adolescence her Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted necromantic powers by her dying brother.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Shy. Bonds: Poor, Military. Occupation: Actor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 15000 cp. Amber (140 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


