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NPC Generator

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Advanced [show]


Rosalind Carlyle, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a grey and black handkerchief worn on her left side. She is physically well-built. She wears her auburn hair down. Her face is covered beneath a completely black helmet.

Personality: She is calm most of the time but flees social interaction. Energy wise she seems alert and responsive.

History: Sold as a small child to a necromancer, Rosalind was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Mentor, Adventurer. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Rosalind Carlyle, Female Human Warrior 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 8 (-1)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Katherine Badger, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a grey armored body suit, with a simple white line shooting up and back down. She keeps her red hair in a flapper bob. Her eyes are blue and catlike.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a bit of a xeno-phobe, disliking non-Humans.

History: Katherine was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk.

Flaws: Shy, Racist. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Katherine Badger, Female Human Sorcerer 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +2, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 60 gp. 1 Darkwood Buckler.


Social Check DCs


Laucian Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has the majority of his body covered in plate. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Laucian studied abroad. His divine abilities were realized during a raid on his village. He has gone from town to town working and never settling down anywhere, but has fallen for a local Miller. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Miller.

Ideals: Athletic, Gifted. Bonds: Has a crush, Enemies. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Laucian Mellegaard, Male Half-Elf Wizard 14
Medium (5'8") Half-Elf, Chaotic Good (CR 14)
Armor Class 8
Hit Points 5 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 7 (-2)12 (+1) 18 (+4)11 (+0)
Skills Animal Handling +9, Intimidation +5
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +8 / 4d6+3, Ranged +3 / 4d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444

Possessions: 4000 gp. White opal (1100 gp). Rhodochrosite (13 gp). Freshwater pearl (13 gp). Rock crystal (30 gp). Violet garnet (1000 gp). Brown-green garnet (130 gp). Smoky quartz (30 gp). Red-brown spinel (130 gp). Chalcedony (30 gp). Pink pearl (130 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. His golden hair is braided into rings. He has blue eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Logical, Fighting. Flaws: Selfish. Bonds: Military, Job. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Charles Anderton, Male Human Commoner 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 58 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 9 (-1)9 (-1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Finely wrought small gold bracelet (90 gp). Fire opal pendant on a fine gold chain (800 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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