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NPC Generator

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Advanced [show]


Amûg Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His long red hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Shy, Insomniac, Depressed. Bonds: Military, Criminal record. Occupation: Miner

Voice: Spits and sputters

Attributes [hide]

Amûg Bentham, Male Half-Orc Cleric 6
Medium (6'3") Half-Orc, True Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)7 (-2) 13 (+1)13 (+1)
Skills History +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 100 gp.


Social Check DCs


Margery Conway, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a feathered hat to cover her moderate length black hair. Her hazel unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Margery isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was very strict, and drilled into her lessons on being the perfect lady. Since then, she has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Optimist, Gifted. Flaws: Disease. Bonds: In love. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Margery Conway, Female Human Sorcerer 3
Medium (4'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Chalcedony (20 gp).


Social Check DCs


Karash Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. He carries a battered sickle and tarnished mace as well. His moppish chestnut hair is in a traditional bowl cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He works hard and plays hard.

History: Karash was born in the north. At a young age he loved to build and create. A freak accident while working with his Bookbinder father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Karash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Persistence. Flaws: Hedonist, Disease. Bonds: Enemies. Occupation: Blacksmith

Voice: Timid voice

Attributes [hide]

Karash Hadlee, Male Half-Orc Druid 16
Medium (6'0") Half-Orc, Chaotic Neutral (CR 16)
Armor Class 9
Hit Points 108 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 15 (+2)12 (+1) 19 (+4)11 (+0)
Skills History +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +9 / 4d10+4, Ranged +4 / 4d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555443320

Possessions: 1200 pp.


Social Check DCs


Stacee Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a white collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her blonde hair is styled in orderly dreadlocks. She has gleaming, smiling amber eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.

History: Born to a pair of adventurers, Stacee grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She tends to her Jeweler job now, and dutifully fulfills any obligations she has.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Stacee Wiseacre, Female Halfling Cleric 5
Small (3'0") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 17 (+3)9 (-1)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 700 gp. Red-brown spinel (150 gp). Malachite (10 gp). Lapis lazuli (10 gp).


Social Check DCs

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